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Old May 08, 2006, 03:12 PM // 15:12   #241
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Originally Posted by jackie
Lucifer PVP & the other lotus guilder, you don't seem to realize that it's not about skill to get to Elite Missions...it's about which alliance grinds more faction...that's it...1000 players farming duel mission all over again or doing supply quests..
Oh they realize that, they just don't care. THey _want_ it to be about timesinks, because that makes it easier for them to feel "elite".
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Old May 08, 2006, 03:52 PM // 15:52   #242
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Originally Posted by Buoyancy
Oh they realize that, they just don't care. THey _want_ it to be about timesinks, because that makes it easier for them to feel "elite".
nah you got it all wrong, i felt pretty elite before factions even came out . i dont need some elite mission to feel elite and i am sure others in the alliance dont. anyway what do you define as elite as it intrigues me?
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Old May 08, 2006, 04:04 PM // 16:04   #243
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I agree it should be made more readily available. In theory the way it works now is only the top alliance from Kurzick/Luxon can access them. at a player count that is 100 per guild in the alliance and 10 guilds in an alliance. so only a total of 2000 players max out of the entire GW community get a chance to play those missions. Well that is unless you are a part of another UBER ELITE PVP ALLIANCE which generally does'nt care about PvE. Hmm lets think this over the PVP alliances get control over the PVE missions. That's real smart. and it's already becoming an issue of how much Plat ppl pay to get access to the mission i.e. pay15-25k to get invite to the guild for one access to the mission then you get kicked from guild once the mission is accessed. Hav'nt been the victim of that BS yet but it is happeneing!

Definately /signed
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Old May 08, 2006, 04:04 PM // 16:04   #244
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nah you got it all wrong, i felt pretty elite before factions even came out . i dont need some elite mission to feel elite and i am sure others in the alliance dont. anyway what do you define as elite as it intrigues me?
"Elite" as in "elitist". Any player that wants artificial barriers to entry put in the way of other players is an elitist. They are attempting to hide how truly trivial their accomplishment are, and they hope to do this by keeping as many people as possible from ever having a chance to accomplish the same thing. Once enough random people complete whatever it is that they were attempting to protect, it will suddenly go from being an "almost impossible challenge" to "trivially easy". This change will happen so quickly that it would make your head spin.
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Old May 08, 2006, 04:19 PM // 16:19   #245
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/signed

barely two weeks into factions are there are fewer and fewer people in regular mission towns, how many people do you think will be in the elite mission towns?
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Old May 08, 2006, 04:26 PM // 16:26   #246
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Okay, I'm not gonna single out any individual person, but a concept that *is* slightly flawed...

The fact that I was able to spend enough time solo'ing some spiders in FoW to get a 15>50 chaos axe does not mean that I am a great player. The fact that I have been able to repeatedly do many things in the game does NOT mean that I am an elite player. The way in which faction is earned is the same. You repeatedly do ONE thing. The entire guild and alliance does ONE thing. Like green farming or IDS farming. . . Anet has in the past cracked down on the ability to spend all of one's time in repetition to end farming. This is very similar.

I'm in an alliance that will likely have control of a town relatively soon, but that is because we spend a lot of time doing alliance battles. So my complaint about this is not the whole, "ZOMG I'll never get to see this magical fairy land ANET help me!" My complaint is that it could be done slightly differently. Such as, elite missions can be accessed by those who have finished the game with certain titles aquired or maybe game completion and a bit less faction or something. Being forced to rely on your alliance, though, is kind of harsh to those who dislike the pvp aspect of the game.

And something else that is really messing up this concept of hard earned faction: People start faction battles and go afk. The rest of the 12 on their team still earn them faction. People could do this all day without a problem while they do other things instead of "earning" it or working for it in a legitimate way. This needs to be fixed. A potential solution (if anyone argues against this, they do it, honestly... No reason anyone would have a problem with this if they don't use this method to advance themselves.) is to not allow someone without a minor amount of involvement in the battles gain any faction. The losing team should still get faction, but the people who don't move and don't use skills should not. Who knows, maybe some of the people who argue that this thread is retarded (in rather uncouth, impolite ways) have knowingly or even unknowingly gained faction this way...

Edit: Signed

Last edited by lactatemike; May 08, 2006 at 04:33 PM // 16:33..
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Old May 08, 2006, 07:26 PM // 19:26   #247
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Quote:
Originally Posted by shezbian
I am selling the right to party with me, an XoO member in the House mission.
Drops there include the rare zodiac skin which can go for over 400k for simply 13^50 req 9!!!!!
req under 11 15^50 and you are a new gw millionare
post here plz and i wil ltalk to u in game
ty
If XoO has any self-respect they will immediatly kick this member who just made their whole alliance look bad. I am also hoping XoO or any Cavalon or HzH controlling alliances have a policy of freely opening the area to anyone that wants to get in.

I like some of the proposals here to change the method of accessing elite missions and how the alliance standings are determined:
1) Link the decay of faction to the number of members in an alliance. A larger alliance will still have an advantage because of the amount of faction that can be stored by each member but at least the playing field is level when it comes to taking control of a town
2) Make access based on a faction cut-off point, say 500,000 or something.

/signed

Last edited by BrutusV; May 08, 2006 at 07:30 PM // 19:30..
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Old May 08, 2006, 07:32 PM // 19:32   #248
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hmm well finishing the game is hardly an accomplishment, so for that to be concidered a means of allowing a player into the elite missions is out the window. I would not be opposed to havinga fee based system set up to get into the mission as was suggested. Controlling alliance no charge, secondary town controlling alliance 1/2 price all others full price! But as I posted before there is already a paid entry system in place but it is at the cost of 15-25k per player( which from what I've seen happening is the money is collected then mission start then Host/escort players leave you there alone to die) big Scam to be performed by what is supposed to be the ELITE guilds in GW. Nice way to show your guild's integrity.
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Old May 08, 2006, 07:41 PM // 19:41   #249
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I'll probably never get to the Elite Missions - and really don't care. If it is impossible for me to play (and have fun) somewhere, then I will just go and enjoy the game elsewhere.

I'm very happy with 15k armor and green items as my badges of honor, in addition to the titles I have earned.
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Old May 08, 2006, 07:55 PM // 19:55   #250
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Quote:
Originally Posted by jackie
Lucifer PVP & the other lotus guilder, you don't seem to realize that it's not about skill to get to Elite Missions...it's about which alliance grinds more faction...that's it...1000 players farming duel mission all over again or doing supply quests..

If you don't have a mega alliance but you're Top 10 PvP guild, you don't have a chance to get a hold of Alliance. It has nothing to do with skill. None whatsoever. Period.
Did you read what i wrote??
Even though i am in one of the top alliances i agreed the elite should be less restrictive.
Yes i agree about the grind not the skill that will get you house.
My suggestion is the record holders at any of the challenge missions have access to the areas also.
So if you hold the record for the day, month, All-time you can bring who ever you want into the elite area. It still restricts it while allowing for the "Skilled" players to have access to that sick minded devs Mission.
Is this a good idea for a solution or do you have a suggestion?
Please don't say pay for it, lets continue on the Skilled player aspect and with some sort of contest.
Btw PVP gets their glory in gvg and ha, so i don't think they need to have it in pve also, but i see your point. and don't flame us buoyancy .. flame Xoo They were the ones charging for people to get into the elite mission. When we held it I was letting some people into the elite mission because they asked me, because it doesn't matter.

Last edited by Lucifer PVP; May 08, 2006 at 08:16 PM // 20:16..
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Old May 08, 2006, 07:58 PM // 19:58   #251
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Quote:
Originally Posted by Shut Your Mouth
But as I posted before there is already a paid entry system in place but it is at the cost of 15-25k per player( which from what I've seen happening is the money is collected then mission start then Host/escort players leave you there alone to die) big Scam to be performed by what is supposed to be the ELITE guilds in GW. Nice way to show your guild's integrity.
problem with high entry costs is risking going with pugs goes out the window. any noob could kill the party on purpose and get great enjoyment at wasting the teams 25k x11

friendships could be ruined if someone messes up and costs everyone 25k each.

but then again if you go into the elite missions you should be thoroughy prepared
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Old May 08, 2006, 08:00 PM // 20:00   #252
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Originally Posted by Shut Your Mouth
hmm well finishing the game is hardly an accomplishment, so for that to be concidered a means of allowing a player into the elite missions is out the window.
Why, exactly? Do you feel threatened by the fact that other people can accomplish the same tasks as you? Are you not as special as your mother told you you were?
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Old May 08, 2006, 09:05 PM // 21:05   #253
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Originally Posted by Buoyancy
Why, exactly? Do you feel threatened by the fact that other people can accomplish the same tasks as you? Are you not as special as your mother told you you were?
Wow. I'm not sure if I have ever heard anything so utterly unintellegent. Theres no way your much older than 12. And the fact that your using your momma jokes only proves your imatureity. The fact is it is very easy to beat the game, i can beat it from start to finish in about 8 hours without ever pugging up a non-henchie (factions not profecies mind you). So no, beating the game is not any sort of acomplishment to be proud of. In fact there is very little in PvE that requires much skill beyond memorizing patrol patterns and skill combos. When your in a rank 56 guild you can talk to me about "acomplishing" something.

And as far as "Not being special" all the titles pretty much (save for a few) are trivial BS that A.net only put in there because they were getting complaints from PvE noobs saying "Just cuz i dont have rank doesnt mean i'm not good" or "I'm tired of PvPers emoting at me in PvE missions". Lets be honest no one actually equips an "Explorer" title unless they have nothing better, runing around "exploring" isnt exactly an acomplishment. Of course some are just for fun and not to be taken seriously like the "Drunkered" title.

But i'm sick of all this title BS, the only ones worth any time at all to "acomplish" are Hero (rank), Gladiator (RA), Skill Hunter (90 or more elites on one char), and maybe the Protector (all missions and bonuses complete). Even the Friend of the Kurzicks/Luxons is pointless and can be done by leeching in allience battles.

So untill You have anything usefull or constructive to say, please shut up, and grow up too while your at it.

~Duke~
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Old May 08, 2006, 09:11 PM // 21:11   #254
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Isint this petiton? Not a discusion?

/signed
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Old May 08, 2006, 09:24 PM // 21:24   #255
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Originally Posted by Duke Slytalker
Wow. I'm not sure if I have ever heard anything so utterly unintellegent.
Thanks for confirming that you are indeed threatened when other players aren't limited by artificial barriers also known as timesinks.

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The fact is it is very easy to beat the game, i can beat it from start to finish in about 8 hours without ever pugging up a non-henchie (factions not profecies mind you).
That's nice. It's also completely irrelevant. Thanks for confirming that you're nothing more than a useless elitist. You've just confirmed my exact argument that people feel threatened when anybody can accomplish the same things as them. It's really quite pathetic how desperate people get when this pointed out though.
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Old May 08, 2006, 09:37 PM // 21:37   #256
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PvP vs PvE flaming! Every single thread that involves some discrepancy in PvE.

Just allow some other way into the Elite Missions besides buying your way in from the mega-Alliances that can farm Faction.

Or, just get rid of them entirely.
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Old May 08, 2006, 10:12 PM // 22:12   #257
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Ok, it seems some of you may have "misunderstood" my lastest post, so let me explain.

Quote:
Thanks for confirming that you are indeed threatened when other players aren't limited by artificial barriers also known as timesinks.
How am i "threatened"? I'm encouraging ppl to acomplish things, not saying "Theres no way u'll do it cuz i'm better than you"

Quote:
That's nice. It's also completely irrelevant. Thanks for confirming that you're nothing more than a useless elitist. You've just confirmed my exact argument that people feel threatened when anybody can accomplish the same things as them. It's really quite pathetic how desperate people get when this pointed out though.
How is it irrelevent? we were talking about beating the game being pointless. not to mention the only thing u keep saying that ppl are "threatened" by you, No we're really not. Also how does the fact that the campaign being easy to beat make me an elitest?

Quote:
The mocho crap I was talking about. Another reason why PvP and PvE should be totally seperate entities.
First of all theres nothing "macho" about it just saying being in a good guild is a little more impressive then reuung around 60% of the map.

Quote:
Yet again more crap. Beating the game won't get you any title anyway. Beating every mission and extra will and that is absolutely something to be proud of. Also being able to access the 'elite' (which by this use means faction farmer) mission should be something that everyone can access through personal goals such as gaining certain titles (more than one and it was an example anyway).
I'm saying that simply beating the game with little or no bonuses is inpressive, getting all the bonuses however, is, hense my last post.

Quote:
Congrats. You just earned the pig headed and ignorant title in a single post.
Hope you never get appointed as the representative for all PvPers.
How am i pig-headed, all i'm saying is that getting 60% of the map isnt all that inpressive, u can get 70% with just doing the missions, and no extra areas. And i'm not saying ALL PvEers are noobs I PvE my self, but just cuz u can solo UW or do the bonus on a "hard" misison isnt all the inpressive

Quote:
One that I am gonna have as a badge of honor for my warrior.
Katana in one hand and a jug in the other, very fun character to play.
Go for it, those are one of the "fun" titles i was talking about, and seeing as this is a game, its suposed to be fun.

Well hope this clears some things up.

~Duke~

Last edited by Duke Slytalker; May 08, 2006 at 10:15 PM // 22:15..
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Old May 08, 2006, 10:14 PM // 22:14   #258
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Am mainly a PvE player and when I heard there were going to be elite missions, this was an awesome idea, a new area where you would be challenged, of course overtime it is PvE, so you can create builds to beat it, but ANET is free to change the mission anything, to add even more fun for those that like PvE, expect with the curent system factions farmers (pvp or pve) get access, some or a lot of them are probably elite players, but not all. Also there are a lot of elite players and elite guilds that dont have a chance.

Kudos does goes to at least the Black Blades for their work with the current system, they organized and did what the game told to, farm factions.

I dont believe i have he solution to the problem, but there some good ideas on different threads, like having beat the game, have master on XX% of the missions, and several other PvE ways to show you know how to teamwork. One idea is have a pre-elite mission area, where you would have to beat this area to get access to the elite mission and pay a faction or money based entry. In this pre-area there would be no drops, no XP, no nothing.

so /Signed to change the current system, but have some kind of way to prove you are good...
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Old May 08, 2006, 10:19 PM // 22:19   #259
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Default Alternate ways to accomplish Arena Net's apparent intent

I think it's a fine thing for ArenaNet to try to make most of the content in the game available to most players, most of the time.

I can live with the Kurzick/Luxon conceit of gameplay (for one expansion), as long as it's simple enough two have multiple characters who can access all content.

All PvE content in the game should be easily reachable by players who have finished most or the rest of the PvE content, and have a little bit of patience (not for grinding, but for waiting their turn, so to speak). Instead of letting the King of the Hill keep the elite content all of the time, it should be timeshared to each Alliance (which includes single-guild alliances), based on some kind of formula, but eventually rotating to all players. Note that this doesn't require that access necessarily be exclusive to a particular alliance.

For instance:

- The King of the Hill has access to the Elite Content 100% of the time.
- A Guild that isn't even trying can access the Elite Content 10% of the time (let's say for a full day every tenth day).
- A Guild that competes to be King of the Hill but is only averagely successful can access the elite Content 50% of the time (say).

Thus, there is incentive and reward for players who fight for it, but everyone gets a chance to play.

Obviously, all of the numbers there were made up by me, and probably not great. Maybe one in every ten days isn't good enough, since people have real life schedules, but even as rarely as once every ten days would let nearly any player who wanted access to the content to get to it eventually.

I suggest other people suggest alternate methods, rather than just complaining they don't like the current system.
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Old May 08, 2006, 10:23 PM // 22:23   #260
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